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Art tips and techniques, reviews and interviews from my studio. Archived here and at World Famous Comics. Comics 101 for 03/09/2006 Advice on Resolution for Digital Artwork and Pursuing Licensed Work Joe,Hi Mark, Thanks for contacting me. You have some great artwork yourself on your site too. I believe you are referencing some of my Comics 101 articles in my archives which were written probably four or five years ago when 300 d.p.i. (dots per inch) or p.p.i. (pixels per inch) was standard. These days I'd say that's the bare minimum you should save your artwork at for coloring or printing. For the publishers I work with I find that 600 d.p.i. is usually the maximum. Anything bigger is really unnecessary but working larger than 600 d.p.i. is great if you have a really fast machine that can handle huge files (especially if we're talking 10" x 15" page art or cover art). For the past few years I've been working with 400 d.p.i. files which is a nice flexible middle ground when passing artwork to colorists or editors. Even then, I'm thinking most files get inserted into layouts and still go to press at 300 d.p.i. But, I could be wrong since I'm not a printer. So as long as you keep your artwork files at or above 300 d.p.i. for print you should be fine. Good luck with your work! Hi Joe!Hi Mark, Congrats on the licensed statue gig, that has to be especially cool! My best advice with getting official Star Wars work is get your portfolio approved by a publisher who has the license, someone who is producing Star Wars material for Lucasfilm. It's just like sending a portfolio to any editor at a comic book company - send your best stuff to them in the mail either on disc (have your files formatted for both PC and Mac machines just in case) or as high quality print outs. Perhaps email them small jepgs directly or, even better, links to your best pieces online. It wouldn't hurt to have a few of your art pieces related to their property to show them how you can handle their characters and are familiar with the content they are producing. Just don't let it all be Star Wars art. Showing them a variety of styles and compostions will present to them how flexible and versatile you can be and will hopefully entice them to call on you to adapt your unique vision to their projects. Sometimes at WonderCon and Comic-Con in San Diego Lucasfilm staff or their licensees will review portfolios personally and those are good opportunities to get your work seen by the company themselves. Otherwise, try sending out your samples to Topps, Dark Horse, Wizards of the Coast, Hasbro, etc. Your work is looking great, keep it up! I hope you found this week's Comics 101 insightful and I'll see you here next week for another feature! -Joe Recent Columns:
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